Published August 16, 2023
2023 Latest Collectible Card Game Market [125 Pages] Report shows promising future growth prospects with business statistics and developments scenario. Report covers Market segmentation details by Type [Digital, Physical], Applications [For Entertainment, For Collection], and Top Regions.
The Recent Research on “Collectible Card Game Market” presents wide-ranging examination of industry growth prospects and global trends of Top Manufacturers [Blizzard Entertainment, Cygames, Wizards of the Coast, Long Pack, Bushiroad, 2K Games, The Pokémon Company]. The report focuses on SWOT analysis, CAGR status and revenue projection of stakeholders. Moreover, the report [125 Pages] offers a detailed assessment of market segmentations, business development strategies, and expansion plans across various regions.
By highlighting influencing growth factors and the latest industry technologies, the report displays the dynamic nature of the Collectible Card Game market. It combines strategic assessment of top players, historical and current market performance, and new investment opportunities, presenting a holistic view of the industry landscape. The analysis of supply-demand scope, trade statistics, and manufacturing cost structure further enhances the report’s reliability.
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As companies navigate their path forward, this report serves as a crucial resource, enabling them to develop future strategies with confidence. With its wealth of information and comprehensive analysis, businesses can make informed decisions, capitalize on emerging opportunities, and strategically plan for sustainable growth in the ever-evolving Collectible Card Game Market.
The latest research study on the global Collectible Card Game market finds that the global Collectible Card Game market reached a value of USD 15105.61 million in 2022. It’s expected that the market will achieve USD 37185.2 million by 2028, exhibiting a CAGR of 16.2% during the forecast period.
Influence of COVID-19 Outbreak on Collectible Card Game Industry Development
Online retail boomed after the outbreak, and thanks to the ban on social isolation, people began to take an interest in collecting game cards while commuting to and from e-commerce sites. Robert Bigler, general manager of eBay Canada, for example, says: “It’s a global phenomenon that people are using transaction cards and having fun with them.” And e-Bay says the transaction card category on its site grew 110% in 2020, with more than 1.5 million cards sold on its platform, and believes it will see even higher growth in 2021.
As the epidemic hit global capital markets, some speculators turned their eyes from traditional capital markets to the rising value of collectible game cards. Despite the bubble in the price of card games, investors are not immune to rising secondary card prices and the irreplaceable nature of collectibles.
The most unique advantage of the collectible card game is that its game card has a great value of collection. Due to the limited number of cards issued, the price of cards has been rising in the secondary market.
The booming development of For entertainments drives the development of the mobile game market.
The game market is very competitive. There are so many games out there, and consumers have so many games to choose from, which makes the game industry a buyer/gamer market, not a developer market. They can choose from a wide variety of games and abandon the impressive ones without blinking. This makes it difficult to break into the market, as game makers will have to compete with millions of other games that are equally impressive. Moreover, games don’t just compete with other games for market share. They also compete with other forms of entertainment that usually occupy people’s spare time, including socializing, going to festivals, watching movies, reading novels, and so on.
Under the background of global informatization, the world’s e-sports industry is in a period of vigorous development, and there are various e-sports bidding competitions in the world. The professionalization and internationalization of e-sports industry is the future trend. Game developers can take advantage of hot market trends and mature marketing tools to find the optimal business model.
As a result of the limited market audience, as the market continues to grow and mature, the focus of digital collectible card games is on developing their core audience, and more on engagement and payment rates.
Electronic game supervision system is not perfect, there is no unified global industry system. The age limit for the game is vague, with descriptions of the game including “gore”, “intense violence”, “drugs” and “intense content”, according to the ESRB rating. Although mature games are marked with an “M” rating, there is no legal mechanism to prevent children from buying or renting them.
Asia-Pacific had the highest growth rate of all regions.
Wizards of the Coast is one of the major players operating in the Collectible Card Game market, holding a share of 5.29% in 2021.
Wizards of the Coast LLC is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with Magic: The Gathering in the mid-1990s.
Konami Holdings Corporation is a Japanese entertainment, video game, and conglomerate. It produces and distributes trading cards, anime, tokusatsu, slot machines, pachinko machines, and arcade cabinets, and is also a video game developer and publisher. Konami has casinos around the world and operates health and physical fitness clubs across Japan.
Among different product types, Physical segment is anticipated to contribute the largest market share in 2027.
By application, the For entertainment segment occupied the biggest sharefrom 2017 to 2022.
Top Key Players Are:
- Blizzard Entertainment
- Wizards of the Coast
- Long Pack
- 2K Games
- The Pokémon Company
- Square Enix
These players are increasingly focusing on strategic collaborations, mergers and acquisitions, and new product launches to expand their market share and improve their competitive positioning. Additionally, they are investing heavily in research and development to develop innovative solutions and enhance their technological capabilities.
Industry Segments by Type:
Industry Segments by Application:
- For Entertainment
- For Collection
The report delivers a comprehensive study of all the segments and shares information regarding the leading regions in the market. This report also states import/export consumption, supply and demand Figures, cost, industry share, policy, price, revenue, and gross margins.
Key Factors Considered in this Report:
Amid the COVID-19 crisis, the Collectible Card Game market has definitely taken a hit. The report describes the market scenario during and post the pandemic in the vision of upstream raw materials, major market participants, downstream major customers, etc. Other aspects, such as changes in consumer behavior, demand, transport capacity, trade flow under COVID-19, have also been taken into consideration during the process of the research.
Regional Conflict / Russia-Ukraine War:
The report also presents the impact of regional conflict on this market in an effort to aid the readers to understand how the market has been adversely influenced and how it’s going to evolve in the years to come.
Challenges and Opportunities:
Factors that may help create opportunities and boost profits for market players, as well as challenges that may restrain or even pose a threat to the development of the players, are revealed in the report, which can shed a light on strategic decisions and implementation.
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Here are Some Reasons to Buy Collectible Card Game Market Report:
In-depth Market Insights: The Collectible Card Game Market Report provides a comprehensive and detailed analysis of the market, including market size, share, trends, and growth drivers. It offers valuable insights into the current state of the market and its future potential.
Accurate Forecasting: The report offers reliable forecasts and projections based on robust research methodologies, industry spending, and market growth rates. This helps businesses make informed decisions and plan for the future effectively.
Competitive Analysis: The report includes a thorough examination of key players, their product portfolios, and market strategies. This enables businesses to understand their competitors and devise strategies to stay ahead in the market.
Market Scope and Segmentation: The report defines the market scope comprehensively, providing a clear understanding of various market segments and their potential growth opportunities.
Regional Analysis: The report analyzes the market’s performance in different regions, enabling businesses to identify lucrative markets and tailor their strategies accordingly.
Industry Technology Analysis: The report evaluates the technological advancements in the Collectible Card Game market, giving businesses insights into cutting-edge technologies and innovation trends.
Supply and Demand Analysis: Understanding the supply-demand dynamics helps businesses optimize their production and distribution processes and manage inventory efficiently.
Investment Decision Support: The report provides critical information and data-driven insights that aid businesses in making informed investment decisions in the Collectible Card Game market.
Long-term Growth Prospects: By analyzing trends and growth drivers, the report highlights the long-term potential of the Collectible Card Game market, helping businesses identify sustainable growth opportunities.
Some of the key questions answered in this report:
- What are the anticipated growth rates for the Collectible Card Game market in the upcoming years, and what factors are driving this growth?
- How do consumers perceive and adopt different types of Collectible Card Games in the market?
- How do regulatory policies and government initiatives impact the growth of the Collectible Card Game market?
- What is the current market share of the top 5 players in the Collectible Card Game market, and how is it expected to evolve in the future?
- What are the emerging technologies and innovations shaping the landscape of the Collectible Card Game market?
- How do macroeconomic factors such as inflation, GDP, and exchange rates impact the Collectible Card Game market?
- What are the supply chain and logistics challenges faced by Collectible Card Game market players, and how are they addressing them?
- How does changing consumer behavior and preferences influence the dynamics of the Collectible Card Game market?
- What are the potential risks and uncertainties associated with investing in the Collectible Card Game market, and how can they be mitigated?
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Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2018 -2028) of the following regions:
- North America (United States, Canada)
- Europe (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden)
- Asia Pacific (China, Japan, South Korea, Australia, India, Indonesia, Philippines, Malaysia)
- Latin America (Brazil, Mexico, Argentina)
- Middle East and Africa (Saudi Arabia, UAE, Egypt, South Africa)
Following Chapter Covered in the Collectible Card Game Market Research:
Chapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.
Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.
Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.
Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.
Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.
Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.
Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.
Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.
Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points.
Chapter 11 introduces the market research methods and data sources.
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Detailed TOC of Collectible Card Game Market Forecast Report 2023-2028:
1 Collectible Card Game Market Overview
1.1 Product Overview and Scope of Collectible Card Game Market
1.2 Collectible Card Game Market Segment by Type
1.2.1 Global Collectible Card Game Market Sales Volume and CAGR (%) Comparison by Type (2018-2028)
1.3 Global Collectible Card Game Market Segment by Application
1.3.1 Collectible Card Game Market Consumption (Sales Volume) Comparison by Application (2018-2028)
1.4 Global Collectible Card Game Market, Region Wise (2018-2028)
1.5 Global Market Size of Collectible Card Game (2018-2028)
1.5.1 Global Collectible Card Game Market Revenue Status and Outlook (2018-2028)
1.5.2 Global Collectible Card Game Market Sales Volume Status and Outlook (2018-2028)
1.6 Global Macroeconomic Analysis
1.7 The impact of the Russia-Ukraine war on the Collectible Card Game Market
2 Industry Outlook
2.1 Collectible Card Game Industry Technology Status and Trends
2.2 Industry Entry Barriers
2.2.1 Analysis of Financial Barriers
2.2.2 Analysis of Technical Barriers
2.2.3 Analysis of Talent Barriers
2.2.4 Analysis of Brand Barrier
2.3 Collectible Card Game Market Drivers Analysis
2.4 Collectible Card Game Market Challenges Analysis
2.5 Emerging Market Trends
2.6 Consumer Preference Analysis
2.7 Collectible Card Game Industry Development Trends under COVID-19 Outbreak
2.7.1 Global COVID-19 Status Overview
2.7.2 Influence of COVID-19 Outbreak on Collectible Card Game Industry Development
3 Global Collectible Card Game Market Landscape by Player
3.1 Global Collectible Card Game Sales Volume and Share by Player (2018-2023)
3.2 Global Collectible Card Game Revenue and Market Share by Player (2018-2023)
3.3 Global Collectible Card Game Average Price by Player (2018-2023)
3.4 Global Collectible Card Game Gross Margin by Player (2018-2023)
3.5 Collectible Card Game Market Competitive Situation and Trends
3.5.3 Mergers and Acquisitions, Expansion
4 Global Collectible Card Game Sales Volume and Revenue Region Wise (2018-2023)
4.1 Global Collectible Card Game Sales Volume and Market Share, Region Wise (2018-2023)
4.2 Global Collectible Card Game Revenue and Market Share, Region Wise (2018-2023)
4.3 Global Collectible Card Game Sales Volume, Revenue, Price and Gross Margin (2018-2023)
5 Global Collectible Card Game Sales Volume, Revenue, Price Trend by Type
5.1 Global Collectible Card Game Sales Volume and Market Share by Type (2018-2023)
5.2 Global Collectible Card Game Revenue and Market Share by Type (2018-2023)
5.3 Global Collectible Card Game Price by Type (2018-2023)
5.4 Global Collectible Card Game Sales Volume, Revenue and Growth Rate by Type (2018-2023)
6 Global Collectible Card Game Market Analysis by Application
6.1 Global Collectible Card Game Consumption and Market Share by Application (2018-2023)
6.2 Global Collectible Card Game Consumption Revenue and Market Share by Application (2018-2023)
6.3 Global Collectible Card Game Consumption and Growth Rate by Application (2018-2023)
7 Global Collectible Card Game Market Forecast (2023-2028)
7.1 Global Collectible Card Game Sales Volume, Revenue Forecast (2023-2028)
7.2 Global Collectible Card Game Sales Volume and Revenue Forecast, Region Wise (2023-2028)
7.3 Global Collectible Card Game Sales Volume, Revenue and Price Forecast by Type (2023-2028)
7.4 Global Collectible Card Game Consumption Forecast by Application (2023-2028)
7.5 Collectible Card Game Market Forecast Under COVID-19
8 Collectible Card Game Market Upstream and Downstream Analysis
8.1 Collectible Card Game Industrial Chain Analysis
8.2 Key Raw Materials Suppliers and Price Analysis
8.3 Manufacturing Cost Structure Analysis
8.4 Alternative Product Analysis
8.5 Major Distributors of Collectible Card Game Analysis
8.6 Major Downstream Buyers of Collectible Card Game Analysis
8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Collectible Card Game Industry
9 Players Profiles
10 Research Findings and Conclusion
11.2 Research Data Source
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To view the original version on The Express Wire visit Collectible Card Game Market: Emerging Trends 2023 Examining Growth Rate and Developing Opportunities, Future Demand Scope and Dynamics by 2030